For the 12/31 version.
All commands are entered with your character facing right. If you're facing left, reverse the directions.
New techniques and elements not in "Limited" are written in red.
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It can be used repeatedly with few gaps. |
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Strength is between weak and strong attacks. |
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Strong attack, but takes a while to use again. This attack can knock your opponent off the ground. |
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Powerful attack that cannot be blocked. Consumes a little of your special gague and differs depending on the character. |
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Attacks your opponent's lower body. Crouching strong attacks can knock your opponent over. |
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Attack your opponent while in the air. The jump attack can also throw your opponent off the ground. |
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Causes a long-range attack. The majority attack your opponent's torso (can't be prevented by the crouching guard) |
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Moves your character forwards. |
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Moves backwards slowly. |
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Makes your character run. Attacking while dashing results in a dash attack. |
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Makes your character jump backwards. |
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Makes your character crouch. This allows you to dodge some attacks. |
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Makes your character jump. If you do this in the air, you can double jump. |
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Jumps a bit higher than usual. You can also slighly control your direction and speed in the air. |
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Jumps forward less than a normal jump. |
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Guard while standing. This doesn't protect against crouch attacks. |
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Guards while crouching. Doesn't protect against jump attacks or torso attacks. |
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Guard in the air. You can't guard against lower attacks. |
while guarding |
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Avoid attacks. Note that you can still be thrown while dodging. |
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Avoids being thrown by your opponent. It is similar to the backstep. |
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Performs a grap (required for throwing) |
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When the person being grabbed uses this command, they grab back. |
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Throws your opponent. Different characters throw in different ways. |
Situations where your character directly throws the opponent instead of grabbing:
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Any direction |
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Performs an aerial throw. Different characters throw in different ways. |
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Avoids being thrown. It's also possible against aerial throws, but you can't escape if you're thrown while dodging or from behind. |
(while on ground) repeatedly |
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By using this move at the moment you hit the edge of the screen or the ground, you can quickly recover. | |
(press two simultaneously) |
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Causes your character to perform a taunt. | |
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By using a dash, counter, etc. while your opponent is guarding, you can cancel it and attack. | ||
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ダッシュ攻撃、カウンター、特定の必殺技を最終奥義や挑発でキャンセルをかけられます。ヒットさせた場合はジャンプでキャンセル出来るものもあります。 | ||
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中攻撃以上のボタンを連続して押すと、強攻撃等が自動的に出ます(相手にヒットかガードさせないと出ません)。
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↓ 必殺技orダッシュ攻撃orカウンター ↓ 最終奥義or挑発orジャンプ |
特殊技 | |
扇ヶ谷コンビネーション※ | |
空中で | エアースラッシュ |
必殺技 | |
遠心破砕拳 | |
ケミカル・インパクト | |
(空中可) | フェノメノン・クラッシュ |
連打 | マッハ・ジャブ |
最終奥義 | |
遠心連殺拳 | |
ファイナル・インパクト[ガード不能] | |
(空中可) | 超フェノメノン・クラッシュ |
特殊技 | |
トス※ | |
必殺技 | |
(空中可) | 竜巻レシーブ |
稲妻サーブ | |
クイックドライバー | |
最終奥義 | |
ハイパータックル | |
雷光サーブ[超サーブ] | |
ライトニング・ストレート[超なぐり] | |
(120%時のみ) | ハイパーアーマー |
特殊技 | |
下段前蹴り | |
相手の近くで | 足甲砕き |
必殺技 | |
(空中可) | 覇王拳 |
双龍拳 | |
空中で | 真空飛び足刀 |
(空中可) | 飛び膝踵落とし |
最終奥義 | |
(空中可) | 雷龍覇王拳 |
雷龍衝撃破 | |
雷龍閃斧[超カカト] |
特殊技 | |
スライディング | |
空中で | こ・ぷれす[尻] |
空中で | 急降下 |
必殺技 | |
(空中可) | ボンボンアタック |
ボンボンアッパー | |
めぐみ・けりけりパンチ | |
の後(空中可) | ふみふみ乗っかり |
最終奥義 | |
(空中可) | ぼんぼんさいくろん[超ぼんぼん] |
ぼんぼんなっぱ〜[超なっぱ〜] | |
めぐみ・らぶらぶらんぶ[乱舞] |