Note that I've stopped working on this in favor of OpenMadoola.
Future fixes will be provided on a "no-effort" basis (i.e. there won't be any unless someone finds a bug, fixes it, and
sends me a diff file).
With this patch, I've tried to add as many enhancements, quality of life tweaks, and bug fixes
as possible without changing the intended gameplay. I hope this becomes the definitive way to play
The Wing of Madoola.
Replaced the continue feature with a battery save (choose which stage to start with left/right)
Added the lowercase font from the arcade version
Added the revised intro/ending text from the arcade version
Used MMC3 interrupts to hide the scrolling artifacts when playing on an LCD
Allowed the player to switch weapons without pausing (you press Select)
Fixed a level design mistake on the last stage
Music no longer restarts when pausing the game or when teleporting through a level
The noise channel no longer cuts out on the castle theme
Fixed a bug where spamming the "flash" weapon causes massive amounts of damage
Fixed a bug where holding A when you get hit makes you get knocked too high
Fixed a bug where killing Darutos and then dying will cause him not to appear
Fixed a bug in the sound engine where APU channels could get stuck on
Web Patcher
Installing the patch is pretty easy. All you have to do is dump your Wing of Madoola cartridge to a .nes file,
and then browse for it here. The web patcher will patch your rom and prompt you to save it. For any copyright
afficionados reading this, the patcher runs locally on your computer and the rom isn't uploaded anywhere.
6/23/2023 - Fixed an MMC3 interrupt bug that occasionally caused graphical glitches
4/15/2023 - Fixed a bug in the sound engine where APU channels could get stuck on
4/9/2023 - Initial release